BookSurge Publishing
Völuspá - Seiğr as Wyrd
Consciousness
by
Yngona Desmond
ISBN 1419618415
Reviewed by Rig Svenson 2006©

Table of Contents
- Preface
and Acknowledgement
- Forward
Definition, part one & part last
- Introduction History, Potentiality & Translation
- VÖluspá:
Introduction to Heid, Before the Beginning, The Order of Things,
The Great War, Continued Conflict, Baldr’s Dream, Forces Gather,
Dark Scheming, World’s Doom, Tree Renewed
- Conclusion
Seiğr
as Wyrd Consciousness
- VÖluspá
Prophesy of the WÖlwa
- Glosary
- Book Hoard
- Writer’s
Biography
Modern
interpretations of seiğr1 today have been
re-created specifically by a number of Spæ2 groups
originating sometime during the mid 1980s in the USA. These
boot-strap (improvised) style groups drew on the fragmentary
literature of the North in order to re-capture the magic that we
call Seiğr (modern Icelandic) or
Spæ re-constructed by eclectic neo-pagan
authors whose obvious backgrounds in Wicca have promoted this
mystery both in publicized works, Asatru booklets as well as
internet websites. Historically incorrect, these practices are
flawed speculative variations of modern tangents of seiğr
that seems
to be appearing almost simultaneously in the USA, Europe and
Australasia. More and more modern day *seidkonas
per se’ have come on the scene in abundance rather than a singular WÖlwa who also happened to practice oracular arts
during the dark ages. Modern students of Spæcraft are encouraged to
become an *oracle within a few choice lessons on the High
Chair? This off course is not so and the genuine trance mediums I
have come across can speak to spirits whilst on the floor, without
drums or drugs or songs. The High Chair is simply a place of honour,
nothing more.
However no historical evidence whatsoever exists to suggest
that seiğr
was ever practiced by groups of individuals collectively selected
from the general neo-pagan populace.
Seiğr
was a solitary art although a
seiğr-practitioner
might have attendants or even an apprentice in training. Rarely do
the sagas report a group of seiğr-workers
practicing together; If anything they were usually kinfolk, such as
a pair of sisters, a mother and her daughter or family tradition,
and the like (Ellis-Davidson, 37-38). The solitary path of master
and apprentice via personal family traditions is more believable
using the oral traditions. That is to say nothing was ever written
down and these arts were entirely transmitted orally from a very young age
and
committed to memory. This is something inherently lacking in today’s
modern schooling of the “Old Ways”.
Seiδr or at least the practice of magical arts was
restricted to very specialized professionals whose skill were prized
and respected within their communities (Jochens,
Old Norse Magic and Gender, 307; Ellis-Davidson,37) These
special children were female and chosen from childhood to do this
work by the current WÖlwa
and her specialized training covered a vast and myriad discipline of
medicinal and healing arts for treating both humans and livestock.
These arts were
considered magical because of the nature of their secrecy, lasted many years
in the acquisition of knowledge and practical experience but did not involve
oracular arts alone! It took a long time to learn all these skills
which in my opinion invalidates totally modern notions of seidrcraft
via "Spæ clubs" put together for such purposes of *theatre
entertainment to impress a gullible public. Oracular arts as far as
I can see were a very small part of it.
Dag Strömbäck3 noted the similarities
between Saami religion and the practice of
seiğr and a significant portion of the accounts
of seiğr
in the Norse literature recount that the art is either learned from
or practiced by "Finnish wizards," which in Old Norse meant Lappish
(Saami) shaman. The author to her credit spent time in Finland with
the shaman's there learning about their way of life. On page 6 of
her book the author introduces the word
Seiğu as a singular practitioner of seiğr.
Seiğr
[seiDr] - reconstructed medieval pronunciation
Seiğur ["sei:D.Yr_0]
- modern Icelandic pronunciation (singing, chanting charms)
is a little known Icelandic word suggesting
an action, which is used to call to the spirits to get news.
The Icelandic
words for charms are "galdur" and "seiğur". The former pertains
usually to a rather sophisticated kind of magic while the latter to
the magic of the common people. The word "galdur" is associated with
the verb "gala", i.e. to "chant" or "sing" and the word "seiğur" is
associated with the verb "seiğa", i.e. to "attract" spirits as it
were. The author gives quite an interesting account of what we know
to be the knot of the slain/Valknot4 as being
reflected in the formula of three triangles inside each other on
page 20 of her book suggesting symbolically that the energies of
bodymind, soul and spirit are represented within the three
interwoven triangles.

Two valknuts appear between the
legs of the horse, with a third one hanging over the rider in this scene
from the Tängelgårda Picture Stone, shown here.
In the Voluspo (taken from the
Codex Regius) Othinn, eager for knowledge, calls on a certain "WÖlwa,"
bidding her rise from the grave. She informs him of the past, of the
creation of the world, the beginning of years, the origin of the
dwarfs and of the first man and woman, the world-ash Yggdrasil, and
of the first war, between the gods and the Wanes. Then, in
stanzas 27-29, as a further proof of her wisdom, she discloses some
of Othinn's own secrets and the details of his search for knowledge. The course of arguments given throughout
"Seiğr as Wyrd
Consciousness"
is subject to the author's translations of the text and
viewpoints:
44. Now Garm howls loud before
Gnipahellir,
The fetters will burst, and the wolf run free;
Much do I know,and more can see
Of the fate of the gods, the mighty in fight.
Ref:
VÖluspá
The Poetic
Edda, Bellows HA, The Edwin Mellen Press, 1991 pgs 8
44. Now with the
building violence Garm stands before the great door of highest
cave-remembering when the rope broke and the wolf ran free. I have
great learning, powerful charms to assist me- for further still I
see guilt fall: God's doom! So to battle, you gods of victory!
Ref:
Seiğr as Wyrd
Consciousness, Desmond Y, BookSurge Publishing 2005 pgs 120
Of further note
is that the author's carried out her own translations (ref from 3 different
sources) as direct rather than poetic. Where in some places this was quite
literal (like with the Valkyrja names, and place names, for
instance). However when the author was liberal in her translations, she
indicated as much.
One of my
favourites sections is entitled aptly
VÖluspá
Dark Scheming. In
particular the authors impressions of Angbroda. She says:
**Angbroda's
energy is unique is that she is a deadly trickster; unlike Loki who
extends a deceitful hand-always faining trust-Angbroda's darkness is
steady and open. Her soft songs lure unsuspecting wanderers and
hunters. In appearance she is statuesque, her clothing covered in
lichen. She has the ability to render all those who stumble into her
spiritually mute and soul confessed.**
For futher information on Yngona see:
Völuspá - Seiğr as Wyrd
Consciousness
http://tinyurl.com/h75d6
Thuleheim – Wanderings of a Wise Woman
http://thuleheim.blogspot.com/
Vinland's Völva – Daily Mystic Musings
http://vinlands-volva.blogspot.com/
In Conclusion
The subject of
Seiğr is a difficult one to quantify, there are so
few records on the subject. I found the author's submission intense reading,
covering many layers of perceptions based on the Yngona's
interpolations and interpretation of
VÖluspá.
Because no two readers will get the same understanding or indeed
have the same level of readership on such matters, this work I feel
is suited best to those who have a solid grounding of the
sagas, in particular Northern Ways using a mindset of elder times but
complimented with an ability of lateral
thinking. Seiğr in my own experiences of it is not academia alone
but experiential learning5.
Finally any critical remarks I may have about this book
would be directed at the manner in which the material layout is
presented. This I am assured is deliberate by the author who states
that
the book is
segmented; just not
listed in a more 'traditional'
manner. A long overdue book that
shows an excellent balance
of combining source material with experientially acquired knowledge
stemming over many years. This is something I find lacking in more
academic submissions on the same subject matter. My only bug bear is that the Chapters are
not clearly defined. However this does not impact too heavily on the contents or
the uniqueness of the material provided.
Rating ****
Notes:
1.
Seid (Old Norse: seiğr, sometimes anglicized as "seidhr", "seidh",
"seidr", "seithr" or "seith") and Spae (Old Norse: spá) may
be seen as forms of "sorcery" or "witchcraft" possibly argued by
some to be related to shamanism. Seid and/or spae may be constituted
as community practices, the best known of which is 'Oracular Seidr',
i.e. ritual performed to gain knowledge, in which a seeress or seer,
in an altered consciousness, speaks prophecy.
2. Spæ
or
Spá
is often referred to as spá-craft
or spae-craft, and the practitioners of
spá as
spá-kona or spae-wife.
spá is
intrinsically the art of determining
ørlög, usually by
intuition or personal gnosis
3.
Strömbäck, Dag, 1935. Sejd: Textstudier i nordisk religionshistoria.
Stockholm: Hugo Gebers Förlag
4.
The Old
Norse term valknut
means "corpse-knot," and because of this symbol's association on
Viking Age runestones with figures of Óğinn and the dead being
welcomed into the afterlife by valkyries, the runestone symbol has
become synonymous with the Old Norse term and is assumed to be that
symbol that warriors marked themselves with when dedicating
themselves to Óğinn, giving the god permission to kill and take the
warrior whenever he pleased.
5.
Experiential
learning as Peter
Jarvis comments (1995: 75), 'is actually about learning from primary
experience, that is learning through sense experiences'